Still Life Game

Still Life
Developer(s)Microids Canada
Publisher(s)
  • NA:The Adventure Company
Designer(s)Mathieu Larivière
Writer(s)Mathieu Larivière
Composer(s)Tom Salta
EngineVirtools
Platform(s)Microsoft Windows, Xbox
ReleaseMicrosoft Windows
Xbox
  • EU: June 3, 2005
Genre(s)Adventure
Mode(s)Single-player

Still Life is a 2005 adventure game by Microïds. Still Life is a sequel to Post Mortem. A sequel, Still Life 2, was released in 2009. The game has since sold 240,000 copies worldwide.[1]

A major theme throughout the game is art, especially the technique of still life that the game is named after. The game also uses a storytelling device of switching back and forth between two player characters.

Still Game: With Ford Kiernan, Greg Hemphill, Paul Riley, Gavin Mitchell. Cult Scottish comedy about the lives of two OAP's Jack and Victor and their views on how it used to be in the old days and how bad it is now in the fictional area of Craiglang, Glasgow. Thirty-five years ago Dallas—and the country—was gripped by the tragic story of John McClamrock, a high school football player paralyzed during a violent tackle. But after the newspapers moved on, another story was quietly unfolding, one of courage, perseverance, and a mother’s fierce love. C ompared with the glistening two. Still Life is a cool adventure game with great atmosphere and exciting story. Unfortunately, it also drags quite a bit since e.g. You cannot jump to certain points, you always have to walk to your car or take the elevator and have to endure the scenes over and over again without being able to skip it. Still Life walkthrough. Walkthrough by MaGtRo April, 2005. The game contains profanity, violent gory scenes and nudity. Gameplay: After installation, a. List of common still lifes. This is a list of the most common still lifes in the Game of Life, specifically Catagolue 's B3/S23/ C1 census. The minimum known glider synthesis, as of April 2020, of each still life is also displayed. The 'approximate relative frequency' column gives an estimate of the proportion of all randomly-occurring still.

Gameplay[edit]

Plot[edit]

FBI Special Agent Victoria McPherson is investigating a series of brutal murders in 2004 Chicago. While visiting her father for Christmas she discovers an old notebook that belonged to her grandfather, private investigator Gustav McPherson. Victoria is surprised to learn that Gus had been involved with investigating a very similar series of murders in 1920s Prague. The player alternates between these two characters as they work to hunt down what seems to be the same serial killer more than 70 years apart.

In both cases the murderer targets sex trade workers: street prostitutes in Prague, and employees of an exclusive Chicago massage parlor and S&M club called the Red Lantern. The killer or killers are disguised in a dark cloak, top hat, and silver mask.

Still

Gus eventually identifies the man responsible for the Prague murders, but the killer escapes justice and relocates to America. Near the end of the game Victoria discovers that similar murders occurred in 1931 Chicago and later in 1956 Los Angeles.

Still life game paintings

The identity of the 2004 Chicago killer is never revealed. Victoria encounters him several times, but never sees behind his mask. She does not believe he is the same person as the Prague killer, but rather a younger person who has been influenced by the Prague killer in some way. At the climax of the game, Victoria manages to shoot the Chicago killer, but he plunges into the Chicago river and does not surface. As the game ends, the Chicago police are still searching the river for the killer's body. Victoria plans to travel to Los Angeles to learn more about the 1956 killings.

A controversy surrounding the game is its lack of an ending. Originally planned as the second of a trilogy,[citation needed] with Post Mortem as the first, Still Life ends without revealing the villain. The story was meant to continue in a third game, but it seemed unlikely that the finalé would ever be made, as part of the development arm of Microïds in Canada was bought out by Ubisoft.[2] However, on December 6, 2007, Microïds announced the development of a sequel, Still Life 2, which was released in 2009.[3] On September 19, 2008 a new Still Life series website was opened, covering the three games.

Development[edit]

Still Life Game Download

Still Life was made with Virtools applications;[4][5] the same software as Post Mortem and some other Microïds games. The point and click gameplay is also based on the first two games in the Syberia franchise.

Still Life Game

Reception[edit]

Aggregate scores
AggregatorScore
GameRankings75.77% (PC)[6]
68.68% (Xbox)[7]
Metacritic75/100 (PC)[8]
70/100 (Xbox)[9]
Review scores
PublicationScore
Eurogamer5/10[10]
GameSpot6.7/10[11]
IGN7/10[12]
X-Play[15]
Just AdventureA[13]
Computer Games Magazine[14]

According to Microïds, Still Life and its predecessor, Post Mortem, were commercial successes. The publisher reported combined global sales for the series above 500,000 units by September 2008.[16] The worldwide sell-through of Still Life alone surpassed 240,000 units by May 2009.[17]

Still Life received fairly favorable reviews from critics. Its Metacritic scores are 75/100 for PC[8] and 70/100 for Xbox,[9] based on reviews by respectively 27 and 29 critics. Its GameRankings scores are 75.77% for PC[6] and 68.68% for Xbox,[7] based on reviews by respectively 35 and 31 critics. David Clayman of IGN commented: 'Still Life is an enjoyable albeit short diversion for fans of classic adventure games. As usual, this type of game controls better on a PC and character movement feels slow and clunky with the Xbox controller.'[12]Eurogamer's John Walker: 'There's a lot that Still Life does well, but in the same way adventure games were doing things well ten years ago. There is therefore no excuse for it to not manage other basic, fundamental elements when rehashing these decade-old ideas.'[10] Shannon Hall of Just Adventure: 'Anyone who loves a mystery and has an investigative mind will get many hours of pleasure from Still Life.'[13]Ryan Davis, writing for GameSpot: 'Its slavish dedication to convention will scratch the methodical, cerebral itch all diehard adventure game fans have. As a genre exercise, though, it exerts little energy to draw in new players.'[11]

Still Life was a finalist for PC Gamer US's 'Best Adventure Game 2005' award, which ultimately went to Indigo Prophecy.[18]

In 2011, Adventure Gamers named Still Life the 20th-best adventure game ever released.[19]

See also[edit]

References[edit]

  1. ^'Encore to Release Still Life 2 - Sequel to Still Life'. Encore. PR Newswire. 2009-05-05. Archived from the original on 2009-05-22. Retrieved 2009-05-05.
  2. ^'Ubisoft Montréal enters into an agreement to acquire Microïds Canada's development operations'. Ubisoft. 2005-03-02. Retrieved 2008-07-03.
  3. ^'Microïds announces Still Life 2'. Microïds. 2007-12-06. Retrieved 2008-07-03.
  4. ^'Still Life project'. Virtools Applications. Archived from the original on May 28, 2007. Retrieved 2007-07-07.
  5. ^'Still Life Review'(PDF). Virtools Applications/ Adventure Gamers. 2004-12-20. Retrieved 2008-07-03.
  6. ^ ab'Still Life for PC'. GameRankings. Retrieved 2 December 2014.
  7. ^ ab'Still Life for Xbox'. GameRankings. Retrieved 2 December 2014.
  8. ^ ab'Still Life for PC Reviews'. Metacritic. Retrieved 2 December 2014.
  9. ^ ab'Still Life for Xbox Reviews'. Metacritic. Retrieved 2 December 2014.
  10. ^ abWalker, John (1 August 2005). 'Still Life'. Eurogamer. Retrieved 2 December 2014.
  11. ^ abDavis, Ryan (1 June 2005). 'Still Life Review'. GameSpot. Retrieved 2 December 2014.
  12. ^ abClayman, David (14 June 2005). 'Still Life'. IGN. Retrieved 2 December 2014.
  13. ^ abHall, Shannon (19 May 2005). 'Still Life'. Just Adventure. Retrieved 2 December 2014.
  14. ^Martin, Tiffany. 'Gruesome and Gory, and Leaving You Wanting More'. Computer Games Magazine (177). Archived from the original on November 8, 2011.
  15. ^Stevens, Tim (May 24, 2005). 'Still Life Review'. X-Play. Archived from the original on May 26, 2005.
  16. ^'Microïds annonce l'ouverture du site officiel de la série Still Life' (Press release) (in French). Microïds. September 19, 2008. Archived from the original on June 3, 2009.
  17. ^'Encore to Release Still Life 2 - Sequel to Still Life' (Press release). Los Angeles: Reuters. May 5, 2009. Archived from the original on February 21, 2011.
  18. ^Staff (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
  19. ^AG Staff (December 30, 2011). 'Top 100 All-Time Adventure Games'. Adventure Gamers. Archived from the original on June 4, 2012.

External links[edit]

  • Still Life's original official website - Captured by the Internet Archive, March 29, 2005
  • Still Life, at Microïds
  • Still Life at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Still_Life_(video_game)&oldid=1034448209'

Still Life Game Windows 10

An oscillator is a pattern that flips back and forth between a set number of periods but will never grow or die. Most patterns end up forming these along with still lifes. The simplest oscillators are period-2 oscillators, which only have two varying states. The period has the same meaning as the period of a sinusoidal wave. Oscillators with as many as 100 periods are known to Life enthusiasts. Parts of an oscillator can be described using motor terminology: the rotor, the stator, the bushing and the casing. The Rotor consists of the cells that change from generation to generation. The Stator consists of the cells that never change (including the important dead cells). The bushing is the part of the stator that borders on the rotor, and affects its function. The Casings are those cells that do not play a part in the Rotor's oscillation, but are needed to provide stability. Click here for more information.

Game

Still Life: Game Fruit Silver Goblet Cockatoo

Still life game review

Still Life Gameplay

The most common oscillator is the blinker that appears in numerous Life games. A complete list of period-2 oscillators is available on the internet.