Codenames Duet Key Card

  1. Codenames Duet Key Card Generator
  2. Codenames Duet Key Card

Click on the CREATE ROOM button. Select the preferred game settings and start the game. Connect with your friends using your favorite audio or video chat. Share the room URL with your friends. Codenames Duet Key Card Generator. This page generates a random key card for the board game Codenames Duet. You can play the game either with two devices, or by passing a single device between players. You can also print this key card to use as in the regular game. Send comments and suggestions to jonas.martinsson@gmail.com. Codenames Duet - Board Game by Czech Games. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card.

Description

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you’re working together as a team to find all of your agents. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!)

However, you can use the 200 new word cards (400 words) in Codenames: Duet with the original Codenames. Contents: 15 green agent cards for cooperative play, 100 Duet key cards (double-sided so you and your partner can give each other clues), 11 timer tokens to keep the pressure on, 1 Assassin card, 1 pad of mission maps, 1 card stand, 200 cards. Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will ge.

Codenames Duet Key Card

Codenames Duet Key Card Generator

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Codenames Duet Key Card

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.